How 3D Audio enhances and impacts content, human experiences, art, and science…
Julie Kaganskiy (Cultural Director), and Seth Kranzler and Daniel Perlin (members), of New Inc. (the first museum-led incubator and a coworking space designed to encourage collaboration and spark new ideas from the synthesis of different disciplines) discuss how 3D Audio will enhance sensory experiences, influence human emotions and perception through a new lens of viewing and interpreting art. They also take questions from the audience and cover the importance of really listening. Presented by Sennheiser in collaboration with MouthMedia Network.
Julia Kaganskiy is a cultural producer across art and technology. She previously served as global editor of the Creators Project, a partnership between VICE Media Group and Intel. In 2010, she founded #ArtsTech Meetup, an initiative that brings together digital artists and professionals from New York’s museums, galleries, and art-related start-ups. In 2012, she was profiled in the AOL/PBS series “MAKERS,” which honored women leaders. In 2015, she was named in Crain’s New York Business’s 40 Under 40 list, and has been cited by Fast Company (2011) and Business Insider(2013) as one of the most influential women in technology.
Seth Kranzler is an artist, engineer, and developer working at the intersection of art and technology. He seeks to examine the impact of technological progress and expose new modes of interaction through the subversion of new technologies. His work manifests itself in installations, websites, and physical artifacts. He holds a Masters degree from New York University’s ITP program and a Bachelor of Science in Mechanical Engineering from Drexel University in Philadelphia. Seth cofounded Mixed Signals, an emerging concert series highlighting new works in electronic and digital video, music and dance. He also cofounded Channel Studio, a design and technology studio based in Brooklyn.
Daniel Perlin is an artist and designer who believes in listening as a strategy for good design. Daniel got his start making work with things that make sound such as music, film, objects and sometimes spaces. After some years spent in Rio de Janeiro, where he worked in film and made work, he returned to New York where he attended NYU’s ITP program and the Whitney Independent Study program. During that time he started Perlin Studios, an experience and sound design studio in New York. Daniel has had the privilege of making things that cross many disciplines including sounds, interactive designs, objects, installations and performances. Recent work has included a solo performance at MoMA for the Lygia Clark Exhibition, an installation for the Costa Rica Pavilion in the Venice Biennial of Architecture, interactive work for Toyota’s Hydrogen Fuel Cell Vehicle and a kinetic speaker in São Paulo. He has worked with such people, places and things as Google, Vito Acconci, Maya Lin, Errol Morris, Todd Solondz, IBM, Toyota, Domus Magazine, Under Armour, The Whitney Museum of American Art, PS1 the Cooper Hewitt and The New Museum.